Advanced Creeper

Summons are fully sentient, and gain their previous powers.
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Air Wall

Allows user to create an air pressure wave to area of target.
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Blood Brother

Creates a complete link between user and target(s).
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Earthen Avalanche

An elemental ability that buries the target(s), under a massive amount of earthen rubble.
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Fire Ball

An elemental spell that allows caster to hurl a ball of fire at target.
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Fire Stream

An elemental spell that allows caster to shoot a beam of fire from their dominant hand at the target.
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Fire Wall

An elemental that allows caster to create a wall of flame and sends it to the area of target, engulfing everything it passes in flame.
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Fire Whirlwind

An elemental that also requires "Wind" that allows caster to create a small firey localized whirlwind.
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Flame Wave

Allows caster to create a tital-like water like wave but composed of fire and send it toward the target(s).
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Ground Ball

Allows caster to collect ground material and throw, lob or project it at the target(s).
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Heal Self

Heals superficial wounds left by other magic effects on yourself.
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Ice Ball

Allows caster to hurl an elemental ball of ice (frozen water , or frozen air) at a target(s).
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Latch

Creates a connection to the target where the user can intercept neural signals bioligically within the target(s) brain.
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Lightning

Fires an arc of electricity from caster to conductive target(s).
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Lightning Ball

Allows caster to throw a ball of lighting that bouces around a bit and, arcs onto nearby conductive objects and/or target(s).
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Link

Establish a link between target(s) & the user.
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Plasma Link

Allows the user and target(s) to create an energy only link.
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Plate Displacement

Allows the caster to create a fault on a planetary tectonic contenental plate resulting in an earthquake.
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Pool Energy

Allows the user to pool their energy with the target(s).
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Projection

Translocation in elemental form. Very snazzy.
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Ray of Earth

A ray based elemental effect where the user "shoots" a beam of earthen material at the target(s).
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Ray of Fire

A ray based elemental effect where the user "shoots" a beam of fire at the target(s).
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Ray of Water

A ray based elemental effect where the user "shoots" a beam of water at the target(s).
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Ray of Wind

A ray based elemental effect where the user "shoots" a beam of air at the target(s).
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Replicate

Allows the caster to make a copy of an unbound object.
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Restore

Allows a user to help restore the health and other maladies inflicted by other spells and curses.
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Stash

Allows caster to store items in their immediate vicinity. Much like the DnD "bag of Holding".
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Water Ball

An elemental spell that allows caster to lob a ball of water at target.
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Water Cascade

Creates an elemental waterfall that inundates the target(s).
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Water Vortex

An elemental spell that allows caster to create a small rotating column of water. A watery tornado if you will.
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Water Wall

Creates an elemental wall of water to drown and or obliterate obstacles at the target(s).
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Water Wave

An elemental spell that allows caster to create a tital-like wave, potentially drowning the target(s).
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Whirlwind

An elemental spell that allows caster to create a small localized wirlwind/tornado.
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2 The Xtreme - Magic |