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2 The Xtreme - Magic Directory


Viewing item in category Advanced Spells. There are 33 items in this category.

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Magic Database
Advanced Creeper

Summons are fully sentient, and gain their previous powers.

Air Wall

Allows user to create an air pressure wave to area of target.

Blood Brother

Creates a complete link between user and target(s).

Earthen Avalanche

An elemental ability that buries the target(s), under a massive amount of earthen rubble.

Fire Ball

An elemental spell that allows caster to hurl a ball of fire at target.

Fire Stream

An elemental spell that allows caster to shoot a beam of fire from their dominant hand at the target.

Fire Wall

An elemental that allows caster to create a wall of flame and sends it to the area of target, engulfing everything it passes in flame.

Fire Whirlwind

An elemental that also requires "Wind" that allows caster to create a small firey localized whirlwind.

Flame Wave

Allows caster to create a tital-like water like wave but composed of fire and send it toward the target(s).

Ground Ball

Allows caster to collect ground material and throw, lob or project it at the target(s).

Heal Self

Heals superficial wounds left by other magic effects on yourself.

Ice Ball

Allows caster to hurl an elemental ball of ice (frozen water , or frozen air) at a target(s).

Latch

Creates a connection to the target where the user can intercept neural signals bioligically within the target(s) brain.

Lightning

Fires an arc of electricity from caster to conductive target(s).

Lightning Ball

Allows caster to throw a ball of lighting that bouces around a bit and, arcs onto nearby conductive objects and/or target(s).

Link

Establish a link between target(s) & the user.

Plasma Link

Allows the user and target(s) to create an energy only link.

Plate Displacement

Allows the caster to create a fault on a planetary tectonic contenental plate resulting in an earthquake.

Pool Energy

Allows the user to pool their energy with the target(s).

Projection

Translocation in elemental form. Very snazzy.

Ray of Earth

A ray based elemental effect where the user "shoots" a beam of earthen material at the target(s).

Ray of Fire

A ray based elemental effect where the user "shoots" a beam of fire at the target(s).

Ray of Water

A ray based elemental effect where the user "shoots" a beam of water at the target(s).

Ray of Wind

A ray based elemental effect where the user "shoots" a beam of air at the target(s).

Replicate

Allows the caster to make a copy of an unbound object.

Restore

Allows a user to help restore the health and other maladies inflicted by other spells and curses.

Stash

Allows caster to store items in their immediate vicinity. Much like the DnD "bag of Holding".

Water Ball

An elemental spell that allows caster to lob a ball of water at target.

Water Cascade

Creates an elemental waterfall that inundates the target(s).

Water Vortex

An elemental spell that allows caster to create a small rotating column of water. A watery tornado if you will.

Water Wall

Creates an elemental wall of water to drown and or obliterate obstacles at the target(s).

Water Wave

An elemental spell that allows caster to create a tital-like wave, potentially drowning the target(s).

Whirlwind

An elemental spell that allows caster to create a small localized wirlwind/tornado.

2 The Xtreme - Magic

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