Absorb Astral

Allows the user to absorb the spiritual energy of a spirit.
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Advanced Creeper

Summons are fully sentient, and gain their previous powers.
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Air Wall

Allows user to create an air pressure wave to area of target.
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Arcadia Field

Developed by Melissa Arcadia during her childhood while growing up influcnced by Quizorthian lifestyle.
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Armageddon

Present only on Mazon Field, but affects all fields. Calls upon all spirits in the vicinity to take form and fight it out as either good or evil.
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Astral Vane Projection

Allows the user to transit through Astral Vanes in elemental form.
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Astral Vane Tunnel

Allows the user to Transit through Astral Vanes.
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Atmos

Allows the caster to manipulate the weather. (AoE possible).
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Azoria Field

Field developed by Quizorthian Race God Azoria for Quizorthians in the City of Azoria. (Quizorthians only)
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Azorian Field

Field developed by Quizorthian Race God Azoria for her people in the City of Azoria. (All Races ok)
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Bind

Establish connection with target(s). Share magic "energy" in an unregulated fashion.
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Block

Simple spell to block magic spells, etc from having an effect on you.
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Blood Brother

Creates a complete link between user and target(s).
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Bodymorpha

Allows the user to alter the change of a body they have neural control over.
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Bone Displacement

A permanent curse that causes all the bones and/or cartilage in the target to dissolve resulting in the complete loss of their skeletal system whether it be internal or external.
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Call

Allows user to call upon a mgic field if they have more than one. Must be used to use spells on other fields.
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Call of Angels

If used duing a Judgement, will call upon the good spirits in attempt to help the judged survive the event to create a good society.
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Call of Demons

If used duing a Judgement, will call upon the evil spirits in attempt to help the judged survive the event to create an evil society.
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Call of Judgment

Used only by Overworld Sentinels to end a "Master Race&aposls" reign and allows another society/race to become dominant.
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Call of Trumpets

Present only on Mazon Field, but affects all fields. A precursor to the "Call of Judgement" before a judged group is sent to their final spiritual resting place.
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Call of Void

Curses the target(s) into the void.
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Catastaria Field

Catastaria Towers Field. Default field accessable/useable by all races.
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Catastaria's Vengance

Catastaria Field based Quizorthian spell that expends large quantities of caster's energy to defend themselves.
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Celestial Rain

Allows the user to call upon the cosmos to rain objects from above down to the ground below causing extensive damage and loss of life.
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Check

Simple yes/no check to see whether or not a target can use magic.
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Continental Divide

Saiiforce Blade induced effect that separates time and space creating a void that can be projected. (AoE)
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Creeper Unbound

Allows you to summon spirits to assist you for the time being in your task.
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Curse

Allows the user to call upon a curse instead of a spell. Most curses have a negative effect on the target.
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Death

Spiritual Element
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Default Field

Allows a user to set their field to a specific field if they have more than one.
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Desecrate

A curse that allows the user to sever or scramble Spiritual connections between target(s) causing extreme spiritual disruption.
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Dimensional Isolation

Sends target to the "lowest" astral plane. Magic energy purgatory.
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Drain Energy

A curse that allows the user to pull energy from the target until the target runs out of energy and dies, or it is relased by the user.
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Dynamic Override

An ability that allows the user to override what is a standard natural order of things.
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Earth

Physical Element
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Earthen Avalanche

An elemental ability that buries the target(s), under a massive amount of earthen rubble.
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Editavia Field

Developed and used exclusvely by HUNTERS in highest secrecy. Used in their personal weapons.
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Elemental Construct

Energy based construction using magic energy to create the necessary materials for building.
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Extricate

Allows the user to pull the target(s) from a spell and/or curse making use of Bind.
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Favix Field

Developed by Dr J Isican during the Isicander Wars. Defunct project.
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Fenalician Astropulse

Fenalician "ray" based magic ability that allows the caster to interact with objects such as buttons, & levers. The pulsed "ray" acts as an extension of them.
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Fire Ball

An elemental spell that allows caster to hurl a ball of fire at target.
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Fire Stream

An elemental spell that allows caster to shoot a beam of fire from their dominant hand at the target.
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Fire Wall

An elemental that allows caster to create a wall of flame and sends it to the area of target, engulfing everything it passes in flame.
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Fire Whirlwind

An elemental that also requires "Wind" that allows caster to create a small firey localized whirlwind.
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Fires of Hell

Allows caster to open the planet around themselves and create a massive volcanic erpution.
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Flame Wave

Allows caster to create a tital-like water like wave but composed of fire and send it toward the target(s).
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General Locking

A rare spell that applies a magic based lock to yourself.
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Gorviskyta Field

Developed by Mecha during the Selena Raids during the Isicander Wars.
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Ground Ball

Allows caster to collect ground material and throw, lob or project it at the target(s).
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Hate

Spiritual Element
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Heal

Heals superficial wounds left by other magic effects on others.
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Heal Self

Heals superficial wounds left by other magic effects on yourself.
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Hysaria Field

Developed back in primitive times (AC 340,000) by Adrothians for a specific clan.
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Ice Ball

Allows caster to hurl an elemental ball of ice (frozen water , or frozen air) at a target(s).
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Invert

A modifer that allows your spell to have effects on others BUT the target. (AoE spells only)
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Judgment

An infallible spell used to determine the target(s) energy alignment along with their Karma.
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Latch

Creates a connection to the target where the user can intercept neural signals bioligically within the target(s) brain.
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Life

Spiritual Element
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Lightning

Fires an arc of electricity from caster to conductive target(s).
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Lightning Ball

Allows caster to throw a ball of lighting that bouces around a bit and, arcs onto nearby conductive objects and/or target(s).
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Link

Establish a link between target(s) & the user.
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Love

Spiritual Element
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Mazon Field

Used *exclusvely* by Overworld Operatives.
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Mind Control

Allows you to control the target's mind to a certain degree. Ineffective on PCs.
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Necro Resurrection

Allows the user to call upon local spirits and/or ghosts to bring the recently dead back to life in the bodies of the very recently deceased.
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Overcutter

Caster fires an invisable beam that incinerates non-living objects and/or only target.
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Parasitic Absorb

A curse that allows the user to slowly absorb the target(s) energy.
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Parasitic Drain

A curse that allows the user to drain away the target(s) energy.
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Parasitic Latch

Much like "Latch", but this curse only allows information to go to the user.
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Particle Accelerate

Accellerates particles to critical mass causing a nuclear reaction to occur.
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Particle Decelerate

Decellerates particles to absolute zero.
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Perception of Fools

Allows the user to change how reality is perceived by the target(s).
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Plasma

Physical Element
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Plasma Link

Allows the user and target(s) to create an energy only link.
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Plate Displacement

Allows the caster to create a fault on a planetary tectonic contenental plate resulting in an earthquake.
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Pool Energy

Allows the user to pool their energy with the target(s).
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Projection

Translocation in elemental form. Very snazzy.
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Pulse of Death

Creates an elemental pulse of Death fired from the users dominant hand.
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Pulse of Hate

Creates an elemental pulse of Hate fired from the users dominant hand.
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Pulse of Life

Creates an elemental pulse of Life fired from the users dominant hand.
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Pulse of Love

Creates an elemental pulse of Love fired from the users dominant hand.
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Ray of Dark

Similar to, but a harmless ray of "darkness" instead.
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Ray of Earth

A ray based elemental effect where the user "shoots" a beam of earthen material at the target(s).
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Ray of Fire

A ray based elemental effect where the user "shoots" a beam of fire at the target(s).
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Ray of Light

A basic harmless laser light show.
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Ray of Water

A ray based elemental effect where the user "shoots" a beam of water at the target(s).
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Ray of Wind

A ray based elemental effect where the user "shoots" a beam of air at the target(s).
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Recall

Transport caster's owned objects from one location to caster's location.
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Relay

Allows the user to use another entity as a proxy or relay for magic energy.
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Release

Release a magic effect, field, spell, curse, etc. that was placed by caster.
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Replicate

Allows the caster to make a copy of an unbound object.
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Restoration

Like "Restore", but for objects and not living beings.
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Restore

Allows a user to help restore the health and other maladies inflicted by other spells and curses.
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Resurrection

Bring target(s) back from their passing with no after-effects of death present.
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Rift Vane Projection

Allows the user to travel through the Rift Vane Gateway in elemental form.
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Rift Vane Tunnel

Allows the user to map their own way between Rift Vane Gateways present thoughout the universe instead of following the path.
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Rift Vane Warp

Allows the user to make use of the Rift Vane Gateways present throughout the universe intended for personal use.
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Rise of Ashes

Allows the user to literally raise the dead that are not dominant races.
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Scan

Simple scan to see waht level & magic field target is on.
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Sense

A more advanced check, but works on non-living targets.
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Skin Displacement

A permanent curse that causes the targets skin to denature and fall off their body resulting in the underlying flesh to remain exposed.
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Space

Astral Element
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Spirit Latch

Allows the user to "Latch" onto a spirit. See "Latch".
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Spirit Search

Allows you to target souls. If learned.
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Spiritual Claim

Allows the user to claim a spirit as a source, or bound entity for later use.
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Spiritual Condemn

Sends the spirit to the underworld. Now.
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Stash

Allows caster to store items in their immediate vicinity. Much like the DnD "bag of Holding".
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Storage

Similar to Stash, but stays at a permanent location, or bound to an object.
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Summon

Base call to summon an entity.
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Target

A call that specifies a precise target. (AoE spells can affect multiple targets)
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Tavon Field

Used *exclusvely* by the Fenalician race.
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Telekinesis

Allows caster to physically manipulate nearby items as if they did it themselves. (AoE)
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Teleport

Relocates the target, or caster to the desired location. Doesn't alter velocity, direction, etc.
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Teloran Throw

Fires a bolt at target. Rod becomes permanent fixture on target, and becomes bound to target.
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Through

Allows specific spells to propogate over a caster specified condition.
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Time

Astral Element
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Translocate

Similar to teleport, but sets velocity, direction, etc to what caster specifies.
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Transquentince

Allows you to change target to a different race, in which they can transform back to their original form at their whim.
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Vengeance of Azoria

A spell present only on the Azorian Field that uses a different energy pool to help purge the city of Azoria if taken by marauders or other nefarious beings.
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Water

Physical Element
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Water Ball

An elemental spell that allows caster to lob a ball of water at target.
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Water Cascade

Creates an elemental waterfall that inundates the target(s).
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Water Vortex

An elemental spell that allows caster to create a small rotating column of water. A watery tornado if you will.
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Water Wall

Creates an elemental wall of water to drown and or obliterate obstacles at the target(s).
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Water Wave

An elemental spell that allows caster to create a tital-like wave, potentially drowning the target(s).
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Whirlwind

An elemental spell that allows caster to create a small localized wirlwind/tornado.
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Wind

Physical Element
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2 The Xtreme - Magic |