Absorb Astral
Allows the user to absorb the spiritual energy of a spirit.
|
Advanced Creeper
Summons are fully sentient, and gain their previous powers.
|
Air Wall
Allows user to create an air pressure wave to area of target.
|
Arcadia Field
Developed by Melissa Arcadia during her childhood while growing up influcnced by Quizorthian lifestyle.
|
Armageddon
Present only on Mazon Field, but affects all fields. Calls upon all spirits in the vicinity to take form and fight it out as either good or evil.
|
Astral Vane Projection
Allows the user to transit through Astral Vanes in elemental form.
|
Astral Vane Tunnel
Allows the user to Transit through Astral Vanes.
|
Atmos
Allows the caster to manipulate the weather. (AoE possible).
|
Azoria Field
Field developed by Quizorthian Race God Azoria for Quizorthians in the City of Azoria. (Quizorthians only)
|
Azorian Field
Field developed by Quizorthian Race God Azoria for her people in the City of Azoria. (All Races ok)
|
Bind
Establish connection with target(s). Share magic "energy" in an unregulated fashion.
|
Block
Simple spell to block magic spells, etc from having an effect on you.
|
Blood Brother
Creates a complete link between user and target(s).
|
Bodymorpha
Allows the user to alter the change of a body they have neural control over.
|
Bone Displacement
A permanent curse that causes all the bones and/or cartilage in the target to dissolve resulting in the complete loss of their skeletal system whether it be internal or external.
|
Call
Allows user to call upon a mgic field if they have more than one. Must be used to use spells on other fields.
|
Call of Angels
If used duing a Judgement, will call upon the good spirits in attempt to help the judged survive the event to create a good society.
|
Call of Demons
If used duing a Judgement, will call upon the evil spirits in attempt to help the judged survive the event to create an evil society.
|
Call of Judgment
Used only by Overworld Sentinels to end a "Master Race&aposls" reign and allows another society/race to become dominant.
|
Call of Trumpets
Present only on Mazon Field, but affects all fields. A precursor to the "Call of Judgement" before a judged group is sent to their final spiritual resting place.
|
Call of Void
Curses the target(s) into the void.
|
Catastaria Field
Catastaria Towers Field. Default field accessable/useable by all races.
|
Catastaria's Vengance
Catastaria Field based Quizorthian spell that expends large quantities of caster's energy to defend themselves.
|
Celestial Rain
Allows the user to call upon the cosmos to rain objects from above down to the ground below causing extensive damage and loss of life.
|
Check
Simple yes/no check to see whether or not a target can use magic.
|
Continental Divide
Saiiforce Blade induced effect that separates time and space creating a void that can be projected. (AoE)
|
Creeper Unbound
Allows you to summon spirits to assist you for the time being in your task.
|
Curse
Allows the user to call upon a curse instead of a spell. Most curses have a negative effect on the target.
|
Death
Spiritual Element
|
Default Field
Allows a user to set their field to a specific field if they have more than one.
|
Desecrate
A curse that allows the user to sever or scramble Spiritual connections between target(s) causing extreme spiritual disruption.
|
Dimensional Isolation
Sends target to the "lowest" astral plane. Magic energy purgatory.
|
Drain Energy
A curse that allows the user to pull energy from the target until the target runs out of energy and dies, or it is relased by the user.
|
Dynamic Override
An ability that allows the user to override what is a standard natural order of things.
|
Earth
Physical Element
|
Earthen Avalanche
An elemental ability that buries the target(s), under a massive amount of earthen rubble.
|
Editavia Field
Developed and used exclusvely by HUNTERS in highest secrecy. Used in their personal weapons.
|
Elemental Construct
Energy based construction using magic energy to create the necessary materials for building.
|
Extricate
Allows the user to pull the target(s) from a spell and/or curse making use of Bind.
|
Favix Field
Developed by Dr J Isican during the Isicander Wars. Defunct project.
|
Fenalician Astropulse
Fenalician "ray" based magic ability that allows the caster to interact with objects such as buttons, & levers. The pulsed "ray" acts as an extension of them.
|
Fire Ball
An elemental spell that allows caster to hurl a ball of fire at target.
|
Fire Stream
An elemental spell that allows caster to shoot a beam of fire from their dominant hand at the target.
|
Fire Wall
An elemental that allows caster to create a wall of flame and sends it to the area of target, engulfing everything it passes in flame.
|
Fire Whirlwind
An elemental that also requires "Wind" that allows caster to create a small firey localized whirlwind.
|
Fires of Hell
Allows caster to open the planet around themselves and create a massive volcanic erpution.
|
Flame Wave
Allows caster to create a tital-like water like wave but composed of fire and send it toward the target(s).
|
General Locking
A rare spell that applies a magic based lock to yourself.
|
Gorviskyta Field
Developed by Mecha during the Selena Raids during the Isicander Wars.
|
Ground Ball
Allows caster to collect ground material and throw, lob or project it at the target(s).
|
Hate
Spiritual Element
|
Heal
Heals superficial wounds left by other magic effects on others.
|
Heal Self
Heals superficial wounds left by other magic effects on yourself.
|
Hysaria Field
Developed back in primitive times (AC 340,000) by Adrothians for a specific clan.
|
Ice Ball
Allows caster to hurl an elemental ball of ice (frozen water , or frozen air) at a target(s).
|
Invert
A modifer that allows your spell to have effects on others BUT the target. (AoE spells only)
|
Judgment
An infallible spell used to determine the target(s) energy alignment along with their Karma.
|
Latch
Creates a connection to the target where the user can intercept neural signals bioligically within the target(s) brain.
|
Life
Spiritual Element
|
Lightning
Fires an arc of electricity from caster to conductive target(s).
|
Lightning Ball
Allows caster to throw a ball of lighting that bouces around a bit and, arcs onto nearby conductive objects and/or target(s).
|
Link
Establish a link between target(s) & the user.
|
Love
Spiritual Element
|
Mazon Field
Used *exclusvely* by Overworld Operatives.
|
Mind Control
Allows you to control the target's mind to a certain degree. Ineffective on PCs.
|
Necro Resurrection
Allows the user to call upon local spirits and/or ghosts to bring the recently dead back to life in the bodies of the very recently deceased.
|
Overcutter
Caster fires an invisable beam that incinerates non-living objects and/or only target.
|
Parasitic Absorb
A curse that allows the user to slowly absorb the target(s) energy.
|
Parasitic Drain
A curse that allows the user to drain away the target(s) energy.
|
Parasitic Latch
Much like "Latch", but this curse only allows information to go to the user.
|
Particle Accelerate
Accellerates particles to critical mass causing a nuclear reaction to occur.
|
Particle Decelerate
Decellerates particles to absolute zero.
|
Perception of Fools
Allows the user to change how reality is perceived by the target(s).
|
Plasma
Physical Element
|
Plasma Link
Allows the user and target(s) to create an energy only link.
|
Plate Displacement
Allows the caster to create a fault on a planetary tectonic contenental plate resulting in an earthquake.
|
Pool Energy
Allows the user to pool their energy with the target(s).
|
Projection
Translocation in elemental form. Very snazzy.
|
Pulse of Death
Creates an elemental pulse of Death fired from the users dominant hand.
|
Pulse of Hate
Creates an elemental pulse of Hate fired from the users dominant hand.
|
Pulse of Life
Creates an elemental pulse of Life fired from the users dominant hand.
|
Pulse of Love
Creates an elemental pulse of Love fired from the users dominant hand.
|
Ray of Dark
Similar to, but a harmless ray of "darkness" instead.
|
Ray of Earth
A ray based elemental effect where the user "shoots" a beam of earthen material at the target(s).
|
Ray of Fire
A ray based elemental effect where the user "shoots" a beam of fire at the target(s).
|
Ray of Light
A basic harmless laser light show.
|
Ray of Water
A ray based elemental effect where the user "shoots" a beam of water at the target(s).
|
Ray of Wind
A ray based elemental effect where the user "shoots" a beam of air at the target(s).
|
Recall
Transport caster's owned objects from one location to caster's location.
|
Relay
Allows the user to use another entity as a proxy or relay for magic energy.
|
Release
Release a magic effect, field, spell, curse, etc. that was placed by caster.
|
Replicate
Allows the caster to make a copy of an unbound object.
|
Restoration
Like "Restore", but for objects and not living beings.
|
Restore
Allows a user to help restore the health and other maladies inflicted by other spells and curses.
|
Resurrection
Bring target(s) back from their passing with no after-effects of death present.
|
Rift Vane Projection
Allows the user to travel through the Rift Vane Gateway in elemental form.
|
Rift Vane Tunnel
Allows the user to map their own way between Rift Vane Gateways present thoughout the universe instead of following the path.
|
Rift Vane Warp
Allows the user to make use of the Rift Vane Gateways present throughout the universe intended for personal use.
|
Rise of Ashes
Allows the user to literally raise the dead that are not dominant races.
|
Scan
Simple scan to see waht level & magic field target is on.
|
Sense
A more advanced check, but works on non-living targets.
|
Skin Displacement
A permanent curse that causes the targets skin to denature and fall off their body resulting in the underlying flesh to remain exposed.
|
Space
Astral Element
|
Spirit Latch
Allows the user to "Latch" onto a spirit. See "Latch".
|
Spirit Search
Allows you to target souls. If learned.
|
Spiritual Claim
Allows the user to claim a spirit as a source, or bound entity for later use.
|
Spiritual Condemn
Sends the spirit to the underworld. Now.
|
Stash
Allows caster to store items in their immediate vicinity. Much like the DnD "bag of Holding".
|
Storage
Similar to Stash, but stays at a permanent location, or bound to an object.
|
Summon
Base call to summon an entity.
|
Target
A call that specifies a precise target. (AoE spells can affect multiple targets)
|
Tavon Field
Used *exclusvely* by the Fenalician race.
|
Telekinesis
Allows caster to physically manipulate nearby items as if they did it themselves. (AoE)
|
Teleport
Relocates the target, or caster to the desired location. Doesn't alter velocity, direction, etc.
|
Teloran Throw
Fires a bolt at target. Rod becomes permanent fixture on target, and becomes bound to target.
|
Through
Allows specific spells to propogate over a caster specified condition.
|
Time
Astral Element
|
Translocate
Similar to teleport, but sets velocity, direction, etc to what caster specifies.
|
Transquentince
Allows you to change target to a different race, in which they can transform back to their original form at their whim.
|
Vengeance of Azoria
A spell present only on the Azorian Field that uses a different energy pool to help purge the city of Azoria if taken by marauders or other nefarious beings.
|
Water
Physical Element
|
Water Ball
An elemental spell that allows caster to lob a ball of water at target.
|
Water Cascade
Creates an elemental waterfall that inundates the target(s).
|
Water Vortex
An elemental spell that allows caster to create a small rotating column of water. A watery tornado if you will.
|
Water Wall
Creates an elemental wall of water to drown and or obliterate obstacles at the target(s).
|
Water Wave
An elemental spell that allows caster to create a tital-like wave, potentially drowning the target(s).
|
Whirlwind
An elemental spell that allows caster to create a small localized wirlwind/tornado.
|
Wind
Physical Element
|
2 The Xtreme - Magic |