Arthitarius
Ancient City on
Planet Quizorthia
Location ID: 9
Nickname(s)
• The Big A |
Motto(s)
• The People's Republic of the People of Quizorthia • Heart of Quizorthia |
Founded
212139 BC (214,278 Years ago) |
Population |
2,685,000 |
Main Location |
Quizorthia |
Country |
Laxx |
State |
Raliks |
Local |
Arthit |
Coordinates
39.2157 °N, 19.0293 °W 39° 12' 56.52" N, 19° 1' 45.48" W
|
Government |
Primary Faction |
None |
Government |
Elected Monarchy |
Leader(s)
• Leader Norko (X) (Quizorthian) |
Judiciary |
Jury of Peers |
Primary Race |
Quizorthian |
Primary Languages |
Kavik, Quizorthian & English |
Geography |
Climate |
Humid Subtropical |
Elevation |
8 ft (2 m) |
Area
3,690.5 mi2
(5,939.12 km2) |
Population Density
728.0 per mi2
(452.0 per km2) |
Arthitarius Interspace Spaceport
|
IPCAO Code |
QZIQART |
Location
12.0 mi (19.30 km)
North of Arthitarius |
Port Type |
Open Public Only
Passenger/Cargo |
Comm Links |
• ATIS: 3.44GHz • WXT: 5Mhz |
Services |
• airframe • engines • overhauls |
Operations
65,535 / 150,000
(43.7%) |
Owner
|
Operator
City of Arthitarius |
Activated
Oct 9, 655 (1,484 Years ago) |
Not Available
History
Not Available
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Geography
Not Available
==
Demographics
Not Available
Economy
Not Available
Education
Not Available
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Culture
Not Available
Entertainment
Not Available
Sports
Not Available
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Transportation
Not Available
Tourism
None
Space Transport
Arthitarius has several spaceports. However one spaceport is the most popular, and offers the most services and can accept most atmospheric craft in existence.
This location has 1 spaceports
entered into the database. You read about them below. Basic details will
be found in the Box to the right.
(#1) Arthitarius Interspace Spaceport - (QZIQART)
Summary
A quick summary about this port. This is the primary port used on
Quizorthia
History
a historic recollection of this port
Runways
This spaceport has 0 runways. Runways are typically used for
small to large craft that requires a roll distance for takeoff and/or
landing operations. Typically, craft that utilize runways must park in
designated parking areas and/or hangers. Runways must not be continuously
occupied. Instead of having runways identified with L (left), C (center),
& R (right) for duplicate runway numbers, they have a number appended to
them.
This port doesn't have any runways on
file
Docking Bays
This spaceport has 0 bays. Docking bays are enclosed
landing, holding and takeoff areas for craft that do not require rolling
takeoffs and landings, but can only do horizontal takeoff & landing (HTOL).
Bays are also typically suitable for long term storage, and/or extensive
exterior work to the craft. These are very similar to large station docking
bays, and are much more rare on terrestrial ports due to the size of the
structure required. Provides premium security and privacy. Some ports have a
Pick-N-Place Crane that can place craft into a docking bay before or after
utilizing a runway.
This port doesn't have any Bays on
file |
Pads
This spaceport has 0 pads. Pads are typically open air areas
for craft that do not require rolling takeoffs and landings, but can only do
vertical takeoff & landing (VTOL). Pads are open to the elements and are
much more common, and typically allow for very large craft storage. Pads are
far more common on terrestrial ports and are usually surrounded by walls or
fences for privacy and security.
This port doesn't have any Pads on
file |
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Additional Information
GM-Alex's Comments
None
Out of Character Information (OOC)
None
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