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  My Name change      
Posted by: GM-Alex on Nov 29, 2020 @ 20:17 EST
Last Edited: Nov 29, 2020 @ 20:23 EST

My Name change

Effective immediately (Nov. 29, 2020), the MGCJerry name has been retired. My new name onsite is now GM-Alex. Once a few more site changes are implemented, MGC* names as well as GM-* names will be invalid for registration. Current users who have names that match that pattern are exempt.

The old name will still show on my profile. All username changes need to be done manually as there is no front-end or back-end system in place to change names. Optionally, past aliases can be hidden from view as well (except by main admins).

With luck, I can make my actual name change soon as well. I have the paperwork, I just have to start the legal process. The old name will be removed off the site once my actual name change is official.

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  Site Updates      
Posted by: GM-Alex on Aug 15, 2020 @ 21:40 EDT
Last Edited: Aug 23, 2020 @ 20:01 EDT

New Site updates: Aug 23, 2020

A few new changes.
• Added 24 hour session capture time to help configure the anti-hammering system. Its not very aggressive right now.
• Implementation of an anti-hammering system. Many connections from the same address and rapid pageviews will trigger the system. It is IP based, and not permanent at this time.
• Admin permission system has been updated. Admins can now see their permissions
• Contact form now has a feature where messages can be sent to a specific admin, or all admins if they have "contact us" permission. Superadmins see all messages.
• Theme icon panel improvements. The control panels now size based on screen size and will resize.
• Began framework for users to see where they were logged in from in the last 24 hours, and the option to logout those addresses. This is currently tied into the session handling.
• Various code changes to improve performance.


I have made several changes to the site. Below is a list of changes.

• Started playing with a "responsive" look for the site along with modern notification bars and shit. You can see the proposed sample at https://2thextreme.org/test.html.
• There is now an option to make the top menu bar "sticky", as such it will scroll with the page.
• Improvements to the Whos Online function as well as session handling.
• Improved the admin control panel (ACP) & user panel system. The tiles now fit within the width of your device and respond to screen size. This renders the "Columns" option obsolete in some areas.
• Due to the above changes, there has been quite a bit of code optimizing and streamlining.
• Admin permissions system has been improved with all the new changes.
• Began framework for the social subsystem which includes user messaging (priority), item comments (2nd priority), friend/foe, user voting, etc.

That's it for now, but there's lots of changes coming. One notable change is my name change. This will ultimately affect my username as well. MGCJerry name is soon to be retired after 21 years.

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  Back at Home - Bye Facebook      
Posted by: GM-Alex on Jul 11, 2020 @ 19:21 EDT
Last Edited: Aug 5, 2020 @ 18:25 EDT
downvote story upvote story Score: 5.0 5.0
5 people like this story! 5 people hate this story.
Update #3: August 5, 2020 6:20PM

Most of the updates have been to the user accounts system.

• Now has a current users online (only visible to members).
• Provision a user option allow users to hide themselves from the "Whose Online" function (still visible to admins though).
• The system also counts the number of pages all visitors view. This will make it easier to track down and block bots that like hitting many pages a second.
• Added avatar upload preview function and improved some database/ logic back-end.


Update: July 25, 2020 9:25PM

Update #2
I've found a bug that prevented some people from logging in properly. I have corrected the bug, you should be able to login now.


As of July 19, 2020 8:42AM, my facebook account is now pending deletion. If it gets reactivated, its not by me so report it or just harass the ever loving fuck out of them. Not that facebook will do anything if its reported.


For those coming over to "follow me" from Facebook, and mgcjerry/net/com/org ... I will once again be hanging out here so I don't have to deal with Facebook, or maintaining multiple sites. I'm doing this for several reasons.

1. Less of a mangled mess.
2. Facebook's scripting makes it very heavy and cumbersome to use, especially on a mobile device.
3. Got more control over my own information.
4. No nagging. I hate few things worse than a program or place that feels its need to nag me.
5. I can pretty much say what I want here, if you don't like it, then go pound sand. Complaining to an admin will not solve anything. I AM the admin.
6. Spam is not tolerated here. I gave up reporting blatant violations to Facebook only to get told "nothing is wrong".
7. Porn is not tolerated here. See #6.
8. No sudden random changes here that breaks things.
9. I can actually upload stuff here. 100% of the time, compared to some of the time on Facebook.
10. Actively stops me from trying to make an occasional post or send an occasional message.
11. Being incredibly slow to send messages to people. It sometimes takes at least a minute for messages to be exchanged.

Do I plan on replacing Facebook for my use? Yes. This site has a minimal, incomplete user system, but registration is possible. I dont know if/when I will ever complete the user system. Other than that, Welcome to my OLD place (if this site/domain was human, it could legally drink). If you don't want to follow me here, or text/call me or whatever, that's on you. Anyway, its been here awhile.

I will also be posting all my other misc projects here as well, it will be just be piled onto an old RPG site.

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  Security Update      
Posted by: GM-Alex on Feb 25, 2017 @ 20:19 EST
Last Edited: Feb 26, 2017 @ 11:34 EST

Been getting lots of bot searching for database dumps in many kinds of formats.

Update:
Its getting out of hand. ALL of the exploit searching now results in the entire block getting server side banned. They are also commented in the lists so I know not to remove them.

Oh let me count the ways why all 106 or 206 attempts WILL fail:
• Full database backups are NOT stored in /public_html. Actually database backups are downloaded to my machine. The only backups I have on the server is "default settings", and RPG Manager backups. This way I can factory reset the CMS if needed. And that backup has a salted password hash that the system forces me to reset on restore.
• The requested filenames are all wrong too. Not even close.

Nice try, but here's your YOU FAIL award.

The next CMS update will have an anti-hammering system in place so these excessive requests will get rejected by the CMS. Completely. Right now I have to do them by hand. Also during the next update all block-lists from my sites will be merged, and I will chop as many class B & C addresses as possible to eliminate an excessive lists. This will become an automated function as well after the next security update.

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  [Changelog] Large Sitewide Updates      
Posted by: GM-Alex on Oct 16, 2016 @ 12:04 EDT
Last Edited: Dec 2, 2016 @ 17:43 EST
downvote story upvote story Score: 5.8 5.8
7 people like this story! 5 people hate this story.

Latest Updates highlighted

The commenting and voting system has been placed on hold so I can complete a number of other systems.

I have updated a number of items around the RPG scripts. The original store has been retired and replaced with a new system that will see additional use in other areas. The store does *not* save to inventories yet, once the store is completed, the inventory system will get completed as well. After that, there are a number of changes that need to be made to the RPG system to allow anonymous users as well as registered users to interact more in-depth with the system. Once that is completed, users will have the ability to do more with their character data. Below is a changelog of what has been updated.

Core System
• Several back-end admin & GM interface updates.
• Lots of code cleaned up and made more coherent.
• First pass to make the systems more standardized for user editing.
• More admin & GM configuration options.
• Major changes to imageManager class.
• Improved item linking system to accommodate new modules.
• Second pass on user editing systems. User adding/editing will not be fully functional until the account system is completed.
• Began provisions for granting users "as GM" to give control over RPG system with addition of GM & admin functions.

Store
• Replaced old midicart system with a more up-to-date self built system.
• Products have been updated
• Tax & shipping rates have been expanded to the other systems. If enabled, your orders now have tax added to the order based on the character's residence tax rate (if set). If enabled, shipping price is also affected as well.
• Added Order History. You can see your characters past orders.
• Store has specific quantity of item stock. The store can run out of stock of items.

Bank
• Account numbers have been depreciated and only remain for visuals. Pin numbers will be needed to use the bank, as well as the store
• GM deposits and withdraws have been enabled.
• All transactions; debit, withdraw & store purchases now show up in the ATM in a transaction log.
• Funds transfer. You can now send funds to any other character with an associated account.
• Added memo field for bank transactions.
• Rearranged ATM display.

Characters
• Script structure changes that removed a lot of redundancy and streamlined the code & database. This allowed the addition of additional genders and a number of other code and structure improvements.
• Homeworld is now ID based instead of text based.
• Addition of Residence. This affects the store, more later
• Spellbook administration is completed. Spells can now be assigned to characters via GM interface.
• Improved character sheets. Character sheets now also print with full headers and page counts and has spaces for player to write information. They're actually functional now on printed paper.
• Addition of family relations. A characters parents and/or children are now displayed.
• Added age-group display. Now you can see what age-group that character fits. Child, Adult, elderly, etc. Also added configuration interface for admins.
• Several Character portraits updated and/or created.
• Necessary changes to accommodate "Campaign System". Character's ages now reflect based on the time period in which campaign they are played on.
• Added Language field
• Rearranged character information display
• Added "view by campaign" category

Magic
• Magic system has had an internal overhaul. Changes to database & code structure and removed lots of redundancy.

Races
• Added Character List. When viewing race details, it also shows a list of characters that are that race.
• Added an age-group display. Each race now displays what ages fit into which age-groups. For races that do not have an age group set, it will use an extrapolated version of real-world human age-groups.
• All Races pictures replaced.
• Additional Races images completed.

Space
• Addition of Tax field, used by the store.
• Altered how body parent data is handled, based on ID instead of name. This corrected a bug if an item is renamed, its children would get "lost" and would never show back up.
• Added a character display. You will now see a list of what characters are from that location.
• Corrected bug with homeworld display in "Also Inhabits" popup.

Spacecraft
• First pass of the code and cleaned up a lot of bugs.

Campaign System
• Addition of NEW "Campaign system". This system allows for campaign tracking. Characters can be added as PCs or NPCs.
• Old OpenRPG Logs are now back online within this system.
• Added player list.

Lots of work has occurred to the system over the last month.

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